Trust No One
In Trust No One, players are given a role (imposter or crewmate). They do not share this role with others. If you are a crewmate, your job is to find the imposters and vote them off the ship. If you are an imposter, your job is to sabotage the ship and not get caught. There are special abilities you can use at mission control, but to use them you need a certain amount of energy. You get one energy for every question you get right, and -1 for every question you get wrong. If you are voted off, imposter or not, you can donate energy to others.
Crewmate Abilities
If you are a crewmate, your job is to find the imposters, and vote them off the ship. You do this by:
- Looking at people's notes (7 energy)
- Starting a private investigation (7 energy)
- Starting a public investigation (15 energy)
- Calling an emergency meeting (10 energy)
People can write down case notes in their notebook, which is also where there investigation log is. You can edit your notes anytime. A private investigation is when you can see if someone (your choice) is a crewmate or not. It will either say All Clear, which means that person is a crewmate or faking one, or it will say Inconclusive, meaning that person could be a crewmate or an imposter. A public investigation is the same, but the results appear on the host's screen. Calling an emergency meeting can be done by a crewmate (student) or by the host, however the host can do it for free. There is a button that the host can press to disable emergency meetings.
Imposter Abilities
If you are an imposter, your job is to sabotage the ship, and not get caught. You do this by:
- Investigation remover (10 energy) it will remove the number of investigations
- Fake Investigation (6 energy)
- Unclear (15 energy)
- Disguise (15 energy)
The investigation remover removes the amount investigations crewmates can have, since like emergency meetings, there are only a finite amount available. When you use fake investigation, it will make it look on the hosts screen that you made an investigation on someone, which will make people think you are a crewmate. When you use unclear, it will make someone never show up as All Clear when investigated, making them look suspicious. When you use disguise, you will show up as All Clear the next time someone investigates you.
Emergency Meetings
When there is an emergency meeting, Students will have to vote on who they think is the imposter. Whoever has the most votes is thrown off the ship. It will then say if they were the imposter or not. If you are thrown off the ship, you can still answer questions to gain energy to give to your team. If all of the imposters are thrown off the ship, the crewmates win! If the crewmates don't find everybody in time, the imposters win!
Music
Notes
- The night theme is applied by default in Trust No One.