Trigger

From The Gimkit Wiki

The trigger device is a pretty basic device, but it can be very powerful in saving memory. It can receive on a channel/wire and transmit on another channel/wire, but the true use of the trigger lies in its ability to be (de)activated and to run blocks. The activation states of trigger are what makes it helpful in saving memory.

Settings

Tab Dropdown? Setting Name Default Setting Description (In-Game) Setting Description
Configuration No Trigger Delay Empty Once triggered, how long (in seconds) does it wait before taking action?
Configuration Yes Allowed Team Any Team What team is allowed to trigger this device?
Configuration No Max Triggers Empty How many times can this trigger be triggered?
Configuration Yes Trigger By Player Collision Yes Can this trigger be triggered by a player stepping over it?
Availability Yes Active On Game Start Yes Is the trigger active and ready to transmit when the game starts?
Availability No Activate when receiving on Empty Activate this trigger when the device receives a signal from the selected channel
Availability No Deactivate when receiving on Empty Deactivate this trigger when the device receives a signal from the selected channel
Availability Yes Active Scope global When the trigger is activated/deactivated, who does it apply to?
Featured No When triggered, transmit on Empty When this trigger is triggered, the device sends a signal on the selected channel
Featured No Trigger when receiving on Empty Trigger this trigger when the device receives a signal from the selected channel
Featured Yes Visible In-Game Yes Is this trigger visible in-game?

Wires

The Trigger has 3 input actions and 1 output event.

Input Actions:

  • Trigger
  • Activate trigger
  • Deactivate trigger

Output Events:

  • Triggered

Blocks

The Trigger has 2 Blocks.

  • When receiving on channel...
  • When triggered...