Trigger
From The Gimkit Wiki
The trigger device is a pretty basic device, but it can be very powerful in saving memory. It can receive on a channel/wire and transmit on another channel/wire, but the true use of the trigger lies in its ability to be (de)activated and to run blocks. The activation states of trigger are what makes it helpful in saving memory.
Settings
Tab | Dropdown? | Setting Name | Default | Setting Description (In-Game) | Setting Description |
---|---|---|---|---|---|
Configuration | No | Trigger Delay | Empty | Once triggered, how long (in seconds) does it wait before taking action? | |
Configuration | Yes | Allowed Team | Any Team | What team is allowed to trigger this device? | |
Configuration | No | Max Triggers | Empty | How many times can this trigger be triggered? | |
Configuration | Yes | Trigger By Player Collision | Yes | Can this trigger be triggered by a player stepping over it? | |
Availability | Yes | Active On Game Start | Yes | Is the trigger active and ready to transmit when the game starts? | |
Availability | No | Activate when receiving on | Empty | Activate this trigger when the device receives a signal from the selected channel | |
Availability | No | Deactivate when receiving on | Empty | Deactivate this trigger when the device receives a signal from the selected channel | |
Availability | Yes | Active Scope | global | When the trigger is activated/deactivated, who does it apply to? | |
Featured | No | When triggered, transmit on | Empty | When this trigger is triggered, the device sends a signal on the selected channel | |
Featured | No | Trigger when receiving on | Empty | Trigger this trigger when the device receives a signal from the selected channel | |
Featured | Yes | Visible In-Game | Yes | Is this trigger visible in-game? |
Wires
The Trigger has 3 input actions and 1 output event.
Input Actions:
- Trigger
- Activate trigger
- Deactivate trigger
Output Events:
- Triggered
Blocks
The Trigger has 2 Blocks.
- When receiving on channel...
- When triggered...