Lifecycle

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Revision as of 09:39, 2 September 2024 by TheLazySquid (talk | contribs) (Fix formatting)

Gimkit > Gimkit Creative > Devices > Lifecycle

Description

Lifecycles can detect when a player gets knocked out, knocks someone out, when they join late, when they fire, or when the game starts. It is important to note that the game start option broadcasts only for the host, so you will need to attach a relay for all players if you want something to happen at the game start for all players.

Settings

Tab Dropdown? Setting Name Default Setting Description (In-Game) Setting Description
N/A Yes Event Game Start Event the device listens for
N/A No When event occurs, transmit on Empty When when the event occurs, the device sends a signal on the selected channel