Knockout Manager
From The Gimkit Wiki
Settings
Tab | Dropdown? | Setting Name | Default | Setting Description (In-Game) | Setting Description |
---|---|---|---|---|---|
Items | Yes | Grant Item | No | Grant an item to the player when they are knocked out | |
Channels | No | When target knocked out, transmit on | Empty | When the specified target is knocked out, the device sends a signal on the selected channel | |
Channels | No | Activate when receiving on | Empty | Activate when the device receives a signal from the selected channel | |
Channels | No | Deactivate when receiving on | Empty | Deactivate when the device receives a signal from the selected channel | |
Featured | Yes | Knockout Target | Player | What entity to listen for knockouts | |
All Options | Yes | Active On Game Start | Yes | Is this knockout manager active when the game starts? | |
All Options | Yes | Active Scope | global | When activated/deactivated, who does it apply to? |
Wires
The Knockout Manager has 2 input actions and 1 output event.
Input Actions:
- Activate manager
- Deactivate manager
Output Events:
- Target knocked out
Blocks
The Knockout Manager has 2 Blocks.
- When receiving on channel...
- On knockout...
The Knockout Manager has 5 device-specific custom code blocks:
- Broadcast Message (As Knocked Out Player) On Channel
- Get Property As Knocked Out Player
- Knocked Player's Name
- Set Property (As Knocked Out Player)
- Knocked Player's Team Number