Knockout Manager

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Gimkit > Gimkit Creative > Devices > Knockout Manager

Settings

Tab Dropdown? Setting Name Default Setting Description (In-Game) Setting Description
Items Yes Grant Item No Grant an item to the player when they are knocked out
Channels No When target knocked out, transmit on Empty When the specified target is knocked out, the device sends a signal on the selected channel
Channels No Activate when receiving on Empty Activate when the device receives a signal from the selected channel
Channels No Deactivate when receiving on Empty Deactivate when the device receives a signal from the selected channel
Featured Yes Knockout Target Player What entity to listen for knockouts
All Options Yes Active On Game Start Yes Is this knockout manager active when the game starts?
All Options Yes Active Scope global When activated/deactivated, who does it apply to?

Wires

The Knockout Manager has 2 input actions and 1 output event.

Input Actions:

  • Activate manager
  • Deactivate manager

Output Events:

  • Target knocked out

Blocks

The Knockout Manager has 2 Blocks.

  • When receiving on channel...
  • On knockout...

The Knockout Manager has 5 device-specific custom code blocks:

  • Broadcast Message (As Knocked Out Player) On Channel
  • Get Property As Knocked Out Player
  • Knocked Player's Name
  • Set Property (As Knocked Out Player)
  • Knocked Player's Team Number