Gimkit Creative

From The Gimkit Wiki
Revision as of 23:54, 28 September 2024 by Meepeygamer567 (talk | contribs) (→‎Planned Future Features: Custom Teams were already implemented and Moving NPCs were already teased a while back)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Gimkit > Gimkit Creative

Gimkit Creative is a sandbox editor where players can make 2D game modes however and share them online via Creative Discovery. Development started in 2021, and Gimkit Creative was officially released on May 10, 2023. The creator, Josh Feinsilber, announced that all official 2D game modes were made using Gimkit Creative. Coding knowledge isn't needed to create maps in Gimkit Creative, but it can be used to make more advanced level designs. Gimkit Creative allows for real-time collaborative creation and enables play for up to 60 players, regardless if whether the host has Gimkit Pro, the Season Ticket, or neither. When creating a map, people have the option to either select a top-down style where players can move in all four directions (like in Fishtopia) or a platformer style where players move left and right and also jump (like in Don't Look Down). Each player can have at 3 maps at once, with the limit being raised to 10 for Gimkit Pro users 25 for Season Ticket holders. Creative uses memory based level creation where placing objects uses memory, up to a limit of 100,000 memory.

Objects

Main Article: Terrain

Terrain are tiles used to create walls and floors in levels. Terrain is the only type of object that is always locked to a grid. In top-down mode, floors take up 2 memory per tile while walls take up 3 memory per tile. In Platformer mode, terrain takes up 3 memory per tile, as all terrain in Platformer mode are Walls. Terrain cannot be modified.

Main Article: Props

Props are objects usually used as decoration. Excluding lasers and barriers, props are the only object type that can be rotated. Props use 10 memory and have a 5,000 placement limit regardless of size. Props' colors can also be tinted in appearance to slightly change the color of the prop. A full list of props can be found here.

Main Article: Devices

Devices are mechanics that can affect gameplay, whether it be inventory devices which add or take items from your inventory or advanced devices that can affect teams or players. Some devices allow for drag-and-drop style block code for more advanced editing. Some devices have a different memory cost on their first placement, which is listed if different.

Name Device Category Memory Cost Memory Cost (First) Placement Limit Has Block Code? Description Available in Top-Down Mode? Available in Platformer Mode?
Ball New Device 1000 12 No "A physics ball that can be moved by firing at it with a gadget" Yes No
Ball Capture Zone New Device 200 300 16 No "Detect when a ball enters an area" Yes No
Barrier N/A 20 500 No "Block off areas with precision" Yes Yes
Button Interaction Device 50 300 No "Run actions when interacted with" Yes Yes
Camera Point New Device 100 954 (max memory) No "Move the camera to a specific location" Yes Yes
Camera View N/A 150 128 No "Set the bounds that players are allowed to see within" Yes Yes
Checker New Device 35 2857 (max memory) No "Trigger actions depending on certain conditions" Yes Yes
Checkpoint New Device 40 256 No "A respawn point for players" Yes Yes
Counter Interaction Device 25 512 No "Keep track of how many times something has been done" Yes Yes
Crafting Recipe New Device 15 3182 (max memory) No "Configure recipes that can be crafted with a crafting table" Yes Yes
Crafting Table New Device 250 100 No "Add crafting or farming mechanics into your map!" Yes Yes
Damage Boost New Device 30 32 No "Increase the amount of damage a player deals" Yes Yes
Damager New Device 30 128 Yes "Starting Devices" Yes Yes
End Game N/A 10 16 No "Nothing lasts forever. End the game with this device" Yes Yes
End of Game Widget N/A 10 24 No "Create Widgets to show information at the end of the game" Yes Yes
Flag New Device 450 6 No “Flag that can be carried around and used for Capture the Flag games” Yes No
Flag Capture Zone N/A 200 300 64 No “Automatically capture a flag when a player enters the zone with one” Yes No
Game Overlay N/A 175 32 Yes “Display text or a button on-screen for players during the game” Yes Yes
Health Granter N/A 20 100 No "Grant a player health & shield" Yes Yes
Inventory Item Manager Inventory Device 215 75 Yes “Keep track of how much of a certain item a person has” Yes Yes
Item Granter Starting/Inventory Device 35 300 Yes "Grant/remove items from a player's inventory" Yes Yes
Item Image New Device 15 1024 No "Display an image of an item on the map" Yes Yes
Item Spawner Starting/Inventory Device 8 20 100 No "Spawn items for players to collect" Yes Yes
Knockout Manager N/A 10 10 Yes "Drop items and run actions when knockouts occur" Yes Yes
Laser Beam N/A 75 250 100 No "A laser that deals damage to players that touch it" Yes Yes
Laser Beam Manager New Device 32 16 No "Activate/deactivate multiple lasers at the same time" Yes Yes
Lifecycle N/A 50 16 No "Run actions when lifecycle events occur in-game" Yes Yes
Movement Meter N/A 100 400 10 No "Require a player to have an item to move around" Yes Yes
Notification N/A 15 5000 Yes "Send an important message/alert to players" Yes Yes
Player Coordinates New Device 3500 1 Yes "Detect when a player's position changes and get their coordinates" Yes Yes
Popup Interaction Device 50 200 Yes "Create modals & banners" Yes Yes
Property N/A 10 128 No "Core device to store data used in blocks" Yes Yes
Questioner Starting Device 250 6 Yes “Bring in a kit for players to answer multiple choice questions” Yes Yes
Relay N/A 20 128 No “Trigger events on behalf of other players” Yes Yes
Repeater N/A 400 500 10 No "Repeat a task at a set interval" Yes Yes
Respawn N/A 10 16 No “Force a player to respawn” Yes Yes
Sentry Starting Device 100 500 100 No “An AI enemy that will attempt to knockout other players” Yes Yes
Spawn Pad Starting Device 10 200 No “Set where players should be when the game begins” Yes Yes
Speed Modifier N/A 10 32 No "Change how fast a player moves" Yes Yes
Starting Inventory Starting/Inventory Device 10 64 No "Give players items when the game begins" Yes Yes
Tag Zone N/A 1500 6 Yes "Allow players to tag each each-other! Yes Yes
Team Switcher N/A 7 100 No "Switch a player to a different team" Yes Yes
Teleporter Starting Device 50 300 No "Teleport players from one location to another" Yes Yes
Text Interaction Device 60 200 Yes "Place down text with your content & style" Yes Yes
Trigger Starting Device 40 2500 (max memory) Yes “Core device to send messages and run events” Yes Yes
Vending Machine Inventory/Interaction Device 125 800 (max memory) No “Device used to sell items to players” Yes Yes
Waypoint N/A 175 64 No "Mark a location for players to pay attention to" Yes Yes
Wire Repeater Starting Device 5 1000 No "A node to connect wires to/from" Yes Yes
Zone Interaction Device 200 300 64 No "Detect when players enter certain areas, and change characteristics about those areas" Yes Yes

Main Article: Wires

Wires can be used to connect devices and allow them to send each other signals in specific directions to perform actions. Wires are only visible during editing. Wires use up 10 memory regardless of length or what they're connected to.

Discovery

Players can share Gimkit Creative maps with people from around the world to play and enjoy through Creative Discovery. This can be done through map publishing, which allows people to find and play it in Creative Discovery. Published maps will never expire unless taken down or found to be a violation of the Community Guidelines. Publishing a map costs 1,000 GimBucks, but they can be published for free by people who own the Season Ticket.

Planned Future Features

  • Custom Player Customization
  • Password Device
  • Knockback Functionalitiesf
  • Moving NPCs

Additional Notes

Gallery