Don't Look Down

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Gimkit > Gamemodes > Don't Look Down
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Don't Look Down is a 2D gamemode and the first gamemode to introduce the platforming mechanic. Don't Look Down is a platformer gamemode where the player must reach the highest point possible.

Game Setup

In Don't Look Down, the player needs to climb six "summits", which are strings of themed props that can be jumped on. The game ends either when a player makes it to the top, or when the time limit expires. By default, players are able to fall all the way down to the bottom if they miss a jump, but if the host enables checkpoints they will be teleported to their highest reached summit upon landing on the ground. In order to move, players need energy, which can be acquired by answering questions. Moving and jumping will drain energy, and players will be unable to move if they run out. Like all platformer gamemodes, the player has a double jump and a relatively slow movement speed.

Summits

Each summit has a unique theme, as well as a higher starting point than the previous. While most summits simply feature props to jump on, the sixth and final summit introduces lasers that toggle on and off, teleporting players that walk into them back to the start (or to the beginning of summit 6 if checkpoints are enabled).

Summit Heights
Summits Start End Name
Summit 1 0m 210m Emberwall Ascent
Summit 2 211m 274m Coral Climb
Summit 3 275m 448m Agent Adventure
Summit 4 449m 573m Growing Up
Summit 5 574m 704m Frosty Peaks
Summit 6 705m 999m One Way Up
End 1000m 1000m Climb Complete

History

Similar to One Way Out, This or That, Farmchain, Snowy Survival, and Snowbrawl, this mode had a testing period before it launched and was played on the official Gimkit discord server. Several changes were made between testing periods and post-launch, as several props were moved around to make the game more beginner-friendly. Originally, Gims had slippery movement and less gravity, making skipping props easier but harder to control as you could not stop air movement manually, and coyote jumps were difficult. A bug was discovered during testing where lasers never turned off making the game impossible to complete.

Map

Music

The Don't Look Down music

Gallery