Counter

From The Gimkit Wiki

The counter is a very useful device, and some consider it to be the #1 device. While its intended use is to "Keep track of how many times something has been done", the counter is often used for setting numerical properties to a value without blocks. Some other notable uses are, with a combination of Triggers and counters, to perform math without using Blocks and to recreate Triggers.

Settings

Tab Dropdown? Setting Name Default Setting Description (In-Game) Setting Description
Property Yes Update Property No When the counter value changes, update a property
Target Yes Use Target Value No Have a target number for the counter to reach
Channels No Increment counter when receiving on Empty Increment the counter by 1 when the device receives a signal from the selected channel
Channels No Decrement counter when receiving on Empty Decrement the counter by 1 when the device receives a signal from the selected channel
Channels No Reset counter when receiving on Empty Reset the counter to the starting value when the device receives a signal from the selected channel
Featured No Starting Value 0 The value the counter starts at
Featured Yes Visible In-Game Yes Should the counter be visible in-game?
Featured Yes Count Scope global When the count is updated, it applies to who?

Wires

The Counter has 3 input actions and 1 output event.

Input Actions:

  • Increment counter
  • Decrement counter
  • Reset counter

Output Events:

  • Target value reached