Capture The Flag

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Gimkit > Gamemodes > Capture The Flag

Capture The Flag is a gamemode where two teams compete to capture one another's flags.

How To Play

Upgrades can be purchased using Energy, which is obtained by answering questions. In order to prevent players from stealing your team's flag, you can tag them. After tagging someone, you will be unable to tag another opponent for the next 10 seconds. There is a safe base around your flag where your opponents can't be tagged by your team. Lastly, tunnels can be found above and below the map, and can be used to secretly enter/exit the opponent's team.

Goal

The team with the most captures wins the game. If it is a tie, then it just says "Draw". You can get upgrades, and you can only tag players when they are on your side. Once you get the flag, you have to avoid the other team in return to your base. If they tag you, you drop the flag. There is a circle in which the flag is in, and the team with that circle can't access it. It will also show notifications with an "X" at the top right corner of the screen if a player negatively impacts your team, and a Check if a player positively impacts your team.

Upgrades

Player Upgrades

These upgrades improve certain stats for the player. Note that different upgrades in areas vary in cost.

Icon Upgrade Description Prices First Purchase Second Purchase Third Purchase
Speed Upgrade Run faster! 4,000, 8,000, 12,000 356.5 Speed Units 418.5 Speed Units 480.5 Speed Units
Energy Per Question Upgrade Gain more energy for each question you answer correctly. 4,000, 8,000, 12,000 +200 Energy Per Question +400 Energy Per Question +600 Energy Per Question
Efficiency Upgrade Use less energy while running. 4,500, 8,500, 12,500 -53 Energy Per Energy Depletion -46 Energy Per Energy Depletion -39 Energy Per Energy Depletion

InvisiBits

Invisibits allow the player to become invisible for 1 second for every one that is used. 5 Invisibits cost 2,500 Energy. Able to be bought repeatedly.

Base upgrades

Big Barriers

Big barriers can be bought for 30,000 Energy and stop players from entering or exiting specific parts of the tunnels. Be warned that barriers stop both teams for entering/exiting specific areas of the tunnels.

Flag Barriers

Flag barriers are bought for 5,000 Energy each and, well, function as barriers that protect the flag. Even with all barriers, players can still enter the base containing the opponent's flag.

Teleportals

Teleportals allow the player to teleport between the Echo/Vortex north and south tunnels. They cost 4,000 Energy each.

Map

Music

The Capture the Flag music

Gallery

Trivia

  • There are a few easter eggs hidden around the map, including a Gim Computer, and flower pots.
  • Capture The Flag has the second most Gims on its banner out of every 2D Gamemode, with 12 Gims.