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One Way Out is a game mode that was released on March 30, 2023.
One Way Out is a co-op Player Vs. Environment escape room mode that requires players to work together to get through three sectors, while also funding for gadgets to progress faster.
The timer in this mode tracks the amount of time taken in-game, the game automatically ends after 1 hour and 30 minutes have passed.
The cost of gadgets changes depending on the amount of players in the game. The average damage of gadgets changes by rarity, with common being the base damage and legendary being the highest.
Zapper
The Zapper is the first weapon unlocked in One Way Out, as it appears in the player's inventory when they spawn. Its attack fires a projectile with medium range that travels quickly. It is known as "zapper" in the files.
Base Damage
14 HP
Cost
Free
Reload Time
1 second
Bullet Capacity
14
Slingshot
The Slingshot is the second weapon unlocked in One Way Out. It can be bought for 5 Cash in the "Gadgets" section to the left of the spawn location. Its attack fires a yellow or orange spherical projectile, which has good range, being able to almost cross the screen. It can kill a regular enemy in 1 shot. It is known as "slingshot" in the files.
Base Damage
60 HP
Cost
$5
Reload Time
4 seconds
Bullet Capacity
5
P.M.L
The P.M.L (Portable Muffin Launcher) is the third weapon unlocked in One Way Out. It can be bought for 7 Cash in the "Gadgets" section to the left of the spawn location. Its attack fires a blueberry muffin that has a short range and can kill a regular enemy in 3 shots. It is known as "muffin_launcher" in the files.
Base Damage
44 HP
Cost
$7
Reload Time
4 seconds
Bullet Capacity
12
Quantum Portal
The Quantum Portal is the fourth weapon unlocked in One Way Out. It can be bought for 10 Cash in the "Gadgets" section to the left of the spawn location. Its attack fires a black portal orb that can travel across the entire screen. It can kill a regular enemy in 1 shot. It is known as "quantum_portal" in the files.
Base Damage
184 HP
Cost
$10
Reload Time
1 second
Bullet Capacity
1
Evil Eye
The Evil Eye is the last weapon unlocked in One Way Out. It can be bought for 15 Cash in the "Gadgets" section to the left of the spawn location. Its attack fires a laser being able to cross the screen. It doesn't have the damage of the Quantum Portal, but it has a faster fire rate, making it easier to kill enemies. It is capable of 2-shotting a regular enemy. It is known as "evil_eye" in the files.
Base Damage
72 HP
Cost
$15
Reload Time
4 seconds
Bullet Capacity
4
Wooden Wand
The Wooden Wand is a secret weapon that can only be unlocked by completing the One Way Out Secret Mission and killing the boss plant at the room before the final boss. It's fast fire rate and large clip makes up for the low damage it deals per shot. It is known as "wooden_wand" in the files. The Wooden Wand is only available in legendary rarity in One Way Out.
Base Damage
35 HP
Cost
N/A
Reload Time
3 seconds
Bullet Capacity
28
Enemies
There are only 2 enemies currently in the game: An evil plant (Green) creature in the shape of a Gim with a wand that slowly fires high power bolts at the nearest player, and a boss variant that is the same except the color scheme is swapped and deals more damage compared to the normal evil plant. The boss evil plants have twice as much health as the normal evil plants.
Enemies respawn after an allotted time that depends on the chosen difficulty setting (Green evil plants, and Boss evil plants that are in normal game progression respawn, the 4 Boss evil plants in the One Way Out Secret Mission do not respawn at all). Enemies have a 65% chance to drop a Green keycard when killed that can be used to unlock gates to other sectors. The pink enemies drop a gold keycard which can be used to unlock secret missions, but the testing wasn't able to be opened since once finding the escape room everyone gets teleported there. (Note: Enemies do not shoot players out of energy.)
Progression
All sectors have the same summary: rooms with enough enemies to get to the next sector, with a room at the end containing a cluster of enemies at once, leading to a filler room with a teleportal back to spawn, and free Shield Cans and Medkits.
The first sector has very few enemies, and has a requirement of around 10 keycards needed to progress to the next sector.
Second sector has many more enemies to feed for the requirement of around 10-15 keycards needed.
Third sector is covered with enemies and also has a requirement of around 15 keycards
The final sector has an extreme amount of enemies and needs a total of 20 keycards needed to get to the final rush for the end.
Once unlocked, the final room teleports all players to the same room, and everyone must work together to destroy the final vine pillar and drop into the escape hatch.
The cost of gates is determined by number of players in the game, these numbers are base prices for solo gameplay.
Difficulty
This mode has difficulty options, they are set by the host and affect the damage, health, accuracy, and fire rate of enemies, and the costs of gates. See below for specific numbers.
The difficulties are:
In the ending screen, there are vines on the thruster of the ship, with Green Split looking worried. This may suggest a continuation of One Way Out with either the Evil Plants returning, or the ship crashing.
Two Gimkit server moderators appear as a reference in One Way Out. Eesoog is listed as the creator of the Muffin recipe, and TGG is listed as an author for a book.
The descriptions are "Escape the ship!" and "Evil plants have taken over your spaceship. Work together to escape."
One Way Out has the fourth most Gims on its banner out of every 2D Gamemode, with 5 Gims (7 if counting the Evil Plants)
Gallery
One Way Out's preview image on Gimkit.
One Way Out's teaser image.
A player in One Way Out.
The screen in One Way Out when you end the game without escaping.
The screen when you escape in One Way Out.
The post on Discord that revealed One Way Out.
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